Game Theory Quiz 2 (20 MCQs)

Quiz Instructions

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1. Prisoner's Dilemma is limited in its predictability because id does NOT consider individual .....
2. The probability of flipping a coin and landing on tails is 1/2. If you flip the coin 100 times, approximately how many times could you expect to land on tails?
3. What is the most predictable outcome in the Prisoner's Dilemma?
4. Jack, ten, eight, six, seven of different suits
5. The core component of what a player knows or does not know as they play through a game is called
6. Players expect a level of ..... as they replay a game more than once
7. Select a core components of video games.
8. If a game has a saddle point, each player should play the same way every time.
9. A two-person zero-sum game means that the sum of losses to one player is equal to the sum of gains to other
10. Relative to the Nash equilibrium outcome in the prisoners' dilemma game, the opportunity to successfully cooperate would
11. Would toy companies be in the oligopoly industries
12. Game theory is concerned with
13. Game theory reveals that
14. A bag contains some red-colored and some blue-colored marbles. First a red-colored marble is drawn and then, without replacing the first marble, a blue-colored marble is drawn. Are the two events dependent or independent?
15. Where would the equilibrium of this game be?
16. In game theory, a situation in which one firm can gain only what another firm loses is called a:
17. What type of game makes you and your opponent make the same move
18. True or False:Game theory is used by computer scientists, mathematicians and economists to try and see how rational humans would behave in certain scenarios.
19. A model designed to determine the design of a building project is called.....
20. What did the research team find after collecting and analyzing the results?