Game Theory Quiz 9 (30 MCQs)

Quiz Instructions

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1. The predictability of the prisoner's choices made in the Prisoner's Dilemma is largely due to .....
2. ..... means that players do not have exact insight to their opponent's actions or options.
3. Real life simulation games such as SimCity are typically designed as ..... games.
4. Blind Search (uninformed search)can be used for which of the following situations?
5. An activity between 2 or more persons involving activities by each person, according to a set of rules is called as
6. Results that display some information related to decision making options in game theory are called.....
7. In a video game-what a player can do and when they can do them-are defined as
8. ..... games demonstrate strong non-zero sum game design principles.
9. Which one of the following options describes an OUTCOME of the game?
10. Consider the following cooperative game:N = {1, 2, 3} and v({1}) = 2, v({2}) = 4, v({3}) = 6v({1, 2}) =6, v({1, 3}) = 8, v({2, 3}) = 12v({1, 2, 3}) = 14What is the Shapley value?
11. In a two-player game, what are the key components?
12. Game theory looks to predict ..... behavior using mathematical models
13. What is a defining characteristic of an Oligopoly?
14. According to behaviourists, what has a huge influence on the character of individuals even into adulthood?
15. What did later theorists conclude about child-rearing methods?
16. A subgame perfect equilibrium is a Nash equilibrium that
17. What is the Nash equilibrium in a game? (DOUBLE POINTS)
18. The twin non-confess strategy choice in the Prisoners' Dilemma can be described as
19. The actions of one company affects one another.
20. In the process of interaction in an organization, the role that functions as a technical regulator of all strategic directions is called.....
21. What is a noncooperative game?
22. The situation when each player has found the maximum result based on the expectations of the actions taken by the other players is called.....
23. The position of such element in the pay off matrix, which is minimum in it's row & maximum in it's column is called
24. What ethical concerns did the research team have when conducting the study?
25. The balance equation associated with $n=0$
26. Assuming a pair of agents have a set of strategies, and they are worse off if they change is a
27. Which of the following is true of every Nash equilibrium?
28. Real time strategy games are examples of ..... game play
29. The value of the game is denoted as
30. The strategy that will benefit the player the most.